
- #HOW TO EXPORT OBJ FROM UNITY ASSETS BUNDLE EXTRACTOR HOW TO#
- #HOW TO EXPORT OBJ FROM UNITY ASSETS BUNDLE EXTRACTOR SIMULATOR#
- #HOW TO EXPORT OBJ FROM UNITY ASSETS BUNDLE EXTRACTOR MAC#
Hair colour textures:* - HairGreen (Used in older builds of the game)
It is for 7 Days to die but don't worry it can be applied for Yandere Simulator too !ĥ) TEXTURE LIST : sharedassets.assets files
If you did't understand the process of Changing the music from Yandere Simulator then check out this tutorial on Youtube : How to Change sounds using UABE and Unity Go to "Import Dump" and choose that dump data you just exported.
After that, go back to your window of UABE and find the audio you want to replace. Next go inside the folder where you exported your dumps and open each file and change SharedAssets0.res to the name that you chose to rename the sharedassets.res fie. Select sharedassets0.res and rename it, and copy that file and paste it inside YanSim_Data Folder. Go to the folder you exported your project to and then into the folder editing in '_Data. Go to "Export Dump" and choose a folder to export to. Depending on what you named it, it could be anything, or it could be called Default. Go to the folder you exported your project to and then into the folder editing in '_Data. Once you're done editing it, open up Unity Engine (also make sure the name of the audio is the same as the name of the original that you wanna replace example: MainMenuCute ). Check the type and make sure it's 'Audio'. This type of modding is similar to MESH MODDING, the only difference is that instead of MESHES you replace audio !! Also the audio that you used for replacement does need to have the same name as the original !Įxample : MainMenuCute.wav Audio Modding Instructions : Check out this tutorial on Youtube : 4) AUDIO MODDING : Make sure to change the texture to your model's texture as well! Go to "Import Raw" and choose that raw data you just exported. Go back to your window of UABE and find the mesh you want to replace. Go to "Export Raw" and choose a folder to export to. Go to the folder you exported your project to and then into the folder editing in '_Data. Select sharedassets0.asset and open it.
Open another window of UABE. Go to "File/Open". Click the build button, choose a folder to export it to, and wait for it to build. Click the button that says 'Add Open Scenes'. Check the box that says 'Development Build'. Make sure the Platform is 'PC, Mac & Linux Standalone'. Click it once and drag it to the empty world in the middle of the screen. Down at the bottom, under assets, your model should show up.Once you're done editing it, open up Unity Engine.
Check the type and make sure it's 'Mesh'. (If you used Unity Studio, open the one from step 6!) asset file from 'YandereSimulator_Data' folder. Rename your file to something like 'sharedassets8.assets' but with your asset number.ģ) MESHES MODDING : Meshes Modding Instruction : Go to the 'YandereSimulator_Data' folder and move the original asset somewhere else. Name the file something like 'EDITsharedassets8.assets', NOT 'sharedassets8.assets' or it WILL NOT WORK. Go to "File/Save" and choose the 'YandereSimulator_Data' folder. Once you're done editing it, go back to UABE and make sure your texture is still selected. Check the type and make sure it's 'Texture2D'. (If you're using both, skip steps 6 and 7.) Go to that folder and to it's generated subfolder (It will be called Texture2D). It will open File Explorer and automatically select the file where that texture is located.
Right click and hit "Show original file". Load your "YandereSimulator_Data" folder and wait for it to index. UNITY ENGINE (Mesh modding only, personal works fine) etc !ġ) WHAT YOU NEED ? Unity Asset Bundle Extractor Is a type of modding where you replace certain stuff in the game.